Whenever I explain Fantasy Scout to people who are new to the game, I see that the only part that it is not-so-easy to understand is cycles. “So who has most points at the end of the cycle wins, right?” “But can you keep some players after the end of the cycle?” [insert “That’s now how it works. That’s not how any of this works” meme here]
(By the way, this is the reason why I always use the phrase “picking cycles” on the FS site. I don’t think it’s enough to avoid confusion, but I don’t know what else I could do there.)
Next time I’ll have to explain the game, I’ll try a different sppech, leaving cycles for the late, let’s-tell-the-details part.
Another trick that could make cycles easier to make sense of could be… explaining their sense. 🙂 E.g. one could rhetorically say: “But this way we would never have a final ranking, would we?* So in order to have final rankings, we keep separate rankings for players picked in different years.” (and then “But this way there would be too many rankings to keep track of, don’t you think so?* So we have biennial rankings.”)
It would be even better if the questions marked with * weren’t rhetorical, but real, i.e. asked by the person who is learning about FS.
Indeed this method could be applied to the whole explanation. I imagine something like this:
- N (as in New scout): “So what is this Fantasy Scout thing?”
- O (as in Old scout): “It’s a game where you win if you pick the best football players.”
- N: “Easy: I pick Messi!”
- O: “Well, you can’t pick players who have more than two caps.”
- N: “Then I pick all the players in all the U-21 international squads.”
- O: “But each pick costs you points…”
- N: “Now that you make me think about it… how is being good at football quantified?”
- O: “Well, it’s easy: 1 cap = 1 point, and 1 international goal = 1 point. Nothing else.”
- N: “But this way someone who picks a player who gets 150 caps for Palau would win against someone who discovered Zidane.”
- O: “This is the reason why you can only pick players from eight major nations…”
and so on.
Even though this way someone could get the feeling that the game is more complicated than it really is: there’s always one more rule… Maybe one should start with a premise such as “there are few rules, and that they’re so logical that they will naturally follow from your questions.”
(Final, meta note: in a sense I’ve applied this discovery-by-progressive-question method to the task of writing this post: I started with just the idea “I have to explain cycles in a different way” in mind, and, as I thought about it, I came up with the next paragraph; then, while thinking about the content of the second paragraph, I realized that… and so on, and the result was a complete pitch for Fantasy Scout. A pitch that probably doesn’t work, mind you; but a complete speech nonetheless.)